02-23-2022, 02:14 PM
Let's say I there's a Ludii game for which my laptop is only able to generate fewer than 2 playouts per second.. Is there any hope of learning something about the game from AI agents? Or do I need a different (non-Ludii) implementation of such a game to get anywhere?
I don't know anything about these kinds of things, but I'm learning to code at the moment, so I might be able to learn different technology for this purpose, I just don't have any idea where to begin.. Any pointers?
I don't know anything about these kinds of things, but I'm learning to code at the moment, so I might be able to learn different technology for this purpose, I just don't have any idea where to begin.. Any pointers?