03-01-2021, 03:02 PM
(This post was last modified: 03-01-2021, 03:03 PM by dale walton.)
In that case, please update Throngs to the attached version which fixes some bugs, and improves the wording of the rules.
In the heuristics is it possible for your team to implement a formula based on the number of turns played so far that peaks at 1 for a particular selected (turn counter per board area) value and falls gradually to 0 on either side like an asymmetrical bell, to use as a multiplier on the various weights? similar to the functions you use to adjust for board size, but also allowing to focus heuristics by stage of the game. It could use pieces/board size, empty/board-size or occupied/empty ratios instead of move count.
In the heuristics is it possible for your team to implement a formula based on the number of turns played so far that peaks at 1 for a particular selected (turn counter per board area) value and falls gradually to 0 on either side like an asymmetrical bell, to use as a multiplier on the various weights? similar to the functions you use to adjust for board size, but also allowing to focus heuristics by stage of the game. It could use pieces/board size, empty/board-size or occupied/empty ratios instead of move count.