02-27-2021, 02:28 AM
OK, I have now implemented the Zipline variant of Pippinzip as well. In Zipline, the chicken ballot uses White stones instead of Black. The two sides' victory conditions are the same. However, after the ballot phase, Black places two stones per turn, while White places only one. This completely changes the balance between the two sides, so it's a fun variant to try.
This implementation of Zipline uses 'Freestyle' rules, which means Black may place their two stones anywhere; in the other version, Black may not place their two stones orthogonally adjacent. I prefer this variant, as it is generally nicer to have total freedom of placement in these sorts of games. Just bear in mind during the ballot phase that Black is stronger here than in the restricted-placement variant.
Also, I discovered that the rules for both Pipline and Zipline explicitly state that the game can be won in the ballot phase, which shouldn't happen with competent play of course, but nevertheless I fixed the .lud for Pipline to follow that rule. Zipline follows that rule as well. So, please use the .lud for Pippinzip attached to this post.
Enjoy!
This implementation of Zipline uses 'Freestyle' rules, which means Black may place their two stones anywhere; in the other version, Black may not place their two stones orthogonally adjacent. I prefer this variant, as it is generally nicer to have total freedom of placement in these sorts of games. Just bear in mind during the ballot phase that Black is stronger here than in the restricted-placement variant.
Also, I discovered that the rules for both Pipline and Zipline explicitly state that the game can be won in the ballot phase, which shouldn't happen with competent play of course, but nevertheless I fixed the .lud for Pipline to follow that rule. Zipline follows that rule as well. So, please use the .lud for Pippinzip attached to this post.
Enjoy!