Cheers, Matthew.
I finished the LuckyStar painting jobs.
1st. the size of the main board paint by ludii will filled full screen automatic.
2nd. the rate of the height and width is 1:1 size. but the scale is relatived.
If we using {3.14 5.66} {2, 3} {1.5, 3.5} draw a triangle, will same as {314 566} {200,300} {150 350}
vertices:{
{89 0} {397 212}
{210 328} {685 32}
{551 308}
{0 468} {274 468}
{369 671} {482 468}
{710 434}
}
edges:{
{0 1} {0 2} {1 2}
{3 1} {3 4} {1 4}
{5 6} {5 2} {6 2}
{7 8} {7 6} {8 6}
{9 8} {9 4} {4 8}
}
3rd. we use the photoshop to got the pixels abs position by dots to as the xy of the svg shape.
the final we change the .svg file manually to move offset of the star and resize the star to suit the ludii rander result. to got the final release.
That's really really exciting. the kid volunteer was happy so much to see the demo gif.
https://ludii.games/details.php?keyword=Uxrijn%20Ever
https://ludii.games/lud/games/Uxrijn%20Ever.lud
vertices:{
{0 0} {5 0}
{0.17 1} {4.65 1}
{0.3 2} {4.3 2}
{0.38 3} {3.9 3}
{0.25 4} {3.5 4}
{-0.13 5} {2.97 5}
{-0.75 6} {2.2 6}
{-1.47 7} {0.95 7}
{-2.22 8}
{-3 9}
}
edges:{
{0 1} {0 2} {2 4}
{4 6} {6 8} {8 10}
{10 12} {12 14} {14 16}
{16 17} {1 3} {3 5}
{5 7} {7 9} {9 11}
{11 13} {13 15} {1 2}
{2 3} {3 4} {4 5}
{5 6} {6 7} {7 8}
{8 9} {9 10} {10 11}
{11 12} {12 13} {13 14}
{14 15} {15 16} {15 17}
}
https://ludii.games/details.php?keyword=Kaooa
https://ludii.games/lud/games/Gurvan%20Xudag.lud
I using those game's lud to study how to build my own good painting game board.
(board Placement scale:0.5 offsetX:0.5 offsetY:0.5)
I'm sorry that the offsetX and offsetY in metadata was not working.
but only scale worked same as below to effect all elments.
(board Background image:"luckstar-14.svg" fillColour:(colour 59 35 48) edgeColour:(colour 59 35 48) scale:1.66)
Final release for LUCKYSTAR:
1, LuckyStar3.3.lud was modified from Nao Gutiya Baithaneka.lud
2, luckstar.svg.zip (54.07 KB) include 15 svgs convert form jpg.
( using online tools https://image.online-convert.com/convert-to-svg, only 5 files to be converted one time. )
3, I using version number Ludii-LuckStar3.3.jar to remember today.
the svg files saved at subdir of ludii package, we using the zip files rezipped from Ludii-1.1.14.jar.
PS: There is a traditional festival on March 3 in Guangxi Zhuang Autonomous Region, China, same as the version 3.3.
And there is a game variant from this region.
I finished the LuckyStar painting jobs.
1st. the size of the main board paint by ludii will filled full screen automatic.
2nd. the rate of the height and width is 1:1 size. but the scale is relatived.
If we using {3.14 5.66} {2, 3} {1.5, 3.5} draw a triangle, will same as {314 566} {200,300} {150 350}
vertices:{
{89 0} {397 212}
{210 328} {685 32}
{551 308}
{0 468} {274 468}
{369 671} {482 468}
{710 434}
}
edges:{
{0 1} {0 2} {1 2}
{3 1} {3 4} {1 4}
{5 6} {5 2} {6 2}
{7 8} {7 6} {8 6}
{9 8} {9 4} {4 8}
}
3rd. we use the photoshop to got the pixels abs position by dots to as the xy of the svg shape.
the final we change the .svg file manually to move offset of the star and resize the star to suit the ludii rander result. to got the final release.
That's really really exciting. the kid volunteer was happy so much to see the demo gif.
https://ludii.games/details.php?keyword=Uxrijn%20Ever
https://ludii.games/lud/games/Uxrijn%20Ever.lud
vertices:{
{0 0} {5 0}
{0.17 1} {4.65 1}
{0.3 2} {4.3 2}
{0.38 3} {3.9 3}
{0.25 4} {3.5 4}
{-0.13 5} {2.97 5}
{-0.75 6} {2.2 6}
{-1.47 7} {0.95 7}
{-2.22 8}
{-3 9}
}
edges:{
{0 1} {0 2} {2 4}
{4 6} {6 8} {8 10}
{10 12} {12 14} {14 16}
{16 17} {1 3} {3 5}
{5 7} {7 9} {9 11}
{11 13} {13 15} {1 2}
{2 3} {3 4} {4 5}
{5 6} {6 7} {7 8}
{8 9} {9 10} {10 11}
{11 12} {12 13} {13 14}
{14 15} {15 16} {15 17}
}
https://ludii.games/details.php?keyword=Kaooa
https://ludii.games/lud/games/Gurvan%20Xudag.lud
I using those game's lud to study how to build my own good painting game board.
(board Placement scale:0.5 offsetX:0.5 offsetY:0.5)
I'm sorry that the offsetX and offsetY in metadata was not working.
but only scale worked same as below to effect all elments.
(board Background image:"luckstar-14.svg" fillColour:(colour 59 35 48) edgeColour:(colour 59 35 48) scale:1.66)
Final release for LUCKYSTAR:
1, LuckyStar3.3.lud was modified from Nao Gutiya Baithaneka.lud
2, luckstar.svg.zip (54.07 KB) include 15 svgs convert form jpg.
( using online tools https://image.online-convert.com/convert-to-svg, only 5 files to be converted one time. )
3, I using version number Ludii-LuckStar3.3.jar to remember today.
the svg files saved at subdir of ludii package, we using the zip files rezipped from Ludii-1.1.14.jar.
PS: There is a traditional festival on March 3 in Guangxi Zhuang Autonomous Region, China, same as the version 3.3.
And there is a game variant from this region.