Thank you, Dennis! I need to try that very simple line of code.
By the way, how is proximity to corners measured? What I'm after is a way to prioritize the highest possible straight line distance from the center intersection of the board. Is that the same?
Haha. I tried adding the corner proximity term in a game where the corners are very important, but the AI still has no clue. On the second player's second turn, the agent just walked away form the corner. Of all the possible moves, they made the one that lost them the most important spot on the board.
By the way, how is proximity to corners measured? What I'm after is a way to prioritize the highest possible straight line distance from the center intersection of the board. Is that the same?
Haha. I tried adding the corner proximity term in a game where the corners are very important, but the AI still has no clue. On the second player's second turn, the agent just walked away form the corner. Of all the possible moves, they made the one that lost them the most important spot on the board.