02-01-2021, 09:30 AM
I am working on a hex cell based game where it would be convenient if I could select each vertex, then check the cells it is part of for player occupancy, and if all 3 are occupied by the mover, then move each of those pieces one step in the same direction.
What functions are available to use for this. I see (sites Incident...) but it has almost no documentation, can it be used? Can I even select vertices at all in a Cell based game? Can you suggest an appropriate approach?
What functions are available to use for this. I see (sites Incident...) but it has almost no documentation, can it be used? Can I even select vertices at all in a Cell based game? Can you suggest an appropriate approach?