02-02-2021, 12:11 AM
(This post was last modified: 02-02-2021, 12:53 AM by dale walton.)
OK. I was able to use sites Incident to test for the triplets and select them. In the documentation it would help to give examples or a definition of incident as you use it.
From an player interface point of view, it would be nice, then, to have dynamic large pieces so that whole group would be highlighted and the script-writer's work for testing the sites for collision could also be reduced. (select Cohort of:(sites ) origin:(site))) ..... (move Cohort (from) (to if:(is Cohort Empty(to))
Or just Group instead of a new term... but the idea is a group with a defined origin, like a Large piece has so that a group can be moved like a large piece would.
From an player interface point of view, it would be nice, then, to have dynamic large pieces so that whole group would be highlighted and the script-writer's work for testing the sites for collision could also be reduced. (select Cohort of:(sites ) origin:(site))) ..... (move Cohort (from) (to if:(is Cohort Empty(to))
Or just Group instead of a new term... but the idea is a group with a defined origin, like a Large piece has so that a group can be moved like a large piece would.