01-20-2021, 09:32 AM
I would really appreciate a response on this.
I don't know how Ludii is implemented internally. However it has occurred to me that the (where) ludeme might be searching the board space. If so a naive implementation of a level equivalent would repeat the search which would be inefficient.
Maybe the (where) ludeme could stash the level. And the (level) iterator could retrieve it. Obviously if the program needed it, it would have to be retrieved before any other sort of iteration over levels was done.
I don't know how Ludii is implemented internally. However it has occurred to me that the (where) ludeme might be searching the board space. If so a naive implementation of a level equivalent would repeat the search which would be inefficient.
Maybe the (where) ludeme could stash the level. And the (level) iterator could retrieve it. Obviously if the program needed it, it would have to be retrieved before any other sort of iteration over levels was done.