01-17-2021, 08:56 AM
(This post was last modified: 01-17-2021, 11:59 AM by slimy_asparagus.)
I have a working implementation of Unlur but for one minor issue. My efforts to inform the players of the transition from the setup phase to the play phase are invisible. In enclose the code and a trial. The trial and this image show that the (note) ludeme was processed:
However this image shows that nothing went to the status:
I might add that I tried to implement the transition with a trigger rather than a pending and that got an unuseable compile error. I should also say that the (note) ludeme has worked for me in the past.
EDIT: I have been trying to investigate further. It seems that if I play this Human/Human everything works fine. So far the problem has only appeared when Black is the AI. Still trying to narrow down further.
However this image shows that nothing went to the status:
I might add that I tried to implement the transition with a trigger rather than a pending and that got an unuseable compile error. I should also say that the (note) ludeme has worked for me in the past.
EDIT: I have been trying to investigate further. It seems that if I play this Human/Human everything works fine. So far the problem has only appeared when Black is the AI. Still trying to narrow down further.