01-15-2021, 11:19 AM
(01-15-2021, 08:39 AM)cambolbro Wrote: But we can always add a dedicated debug command something like (debug <boolean> <message> [<level>]) if needed. Please keep this in mind and let us know if it would be useful where the (note ...) mechanism is not.Thanks, Cameron, that sounds reasonable. Indeed, having a dedicated debug output command would make it possible, e.g., to print "note" and "debug" messages on different channels or in different styles, if they have a different audience (players vs. developers).