01-15-2021, 08:39 AM
Hi,
We've added a Test Ludeme dialog in which you can enter ludeme code, press a button, and it will print the result for the current state. This should be useful for debugging.
As to including a debug level option in (note ...), I'm hesitant to do that as that would be making (note ...) too much of a debugging command; we're already abusing it by repurposing this game rule for debugging purposes :)
But we can always add a dedicated debug command something like (debug <boolean> <message> [<level>]) if needed. Please keep this in mind and let us know if it would be useful where the (note ...) mechanism is not.
Regards,
Cameron
We've added a Test Ludeme dialog in which you can enter ludeme code, press a button, and it will print the result for the current state. This should be useful for debugging.
As to including a debug level option in (note ...), I'm hesitant to do that as that would be making (note ...) too much of a debugging command; we're already abusing it by repurposing this game rule for debugging purposes :)
But we can always add a dedicated debug command something like (debug <boolean> <message> [<level>]) if needed. Please keep this in mind and let us know if it would be useful where the (note ...) mechanism is not.
Regards,
Cameron