Hi,
Good idea. How do you see the mechanism working, a "Debug" tab in the tab panel that prints such messages when a "Debug" option is turned on in the Dev menu?
Or we could just print them out in the "Status" panel, in which case the following would be appropriate:
so you could print out pretty much any useful information.
Another debug option might be a "Dump" mode that saves the current game state to a plain text file with each state update, but this would be difficult to interpret and probably not much use to anyone but us.
Regards,
Cameron
Good idea. How do you see the mechanism working, a "Debug" tab in the tab panel that prints such messages when a "Debug" option is turned on in the Dev menu?
Or we could just print them out in the "Status" panel, in which case the following would be appropriate:
Code:
(print string (<int> | <ints> | <float> | <floats> | <boolean> |
<sites> | <dim> | <range> | <direction> | <graph>))
so you could print out pretty much any useful information.
Another debug option might be a "Dump" mode that saves the current game state to a plain text file with each state update, but this would be difficult to interpret and probably not much use to anyone but us.
Regards,
Cameron