01-05-2021, 09:16 AM
Hi Eric.
That makes sense by programmer logic, but by game player logic I can't think of a case where a pass decision would produce an effect specific to a single piece, but the ability to choose a pass might be. Should duplicate passes be automatically reduced to a single user choice option, or would that make debugging too difficult if it were an allowed practice to place the pass move in the piece move definitions?
That makes sense by programmer logic, but by game player logic I can't think of a case where a pass decision would produce an effect specific to a single piece, but the ability to choose a pass might be. Should duplicate passes be automatically reduced to a single user choice option, or would that make debugging too difficult if it were an allowed practice to place the pass move in the piece move definitions?