12-14-2020, 09:44 AM
Thanks for looking at it.
Probably do...ifAfterwards:(can...) And the noRepeat in the Meta which commenting out helped a bit. Since it plays Human to Human, I am assuming then that it is not infinite cycling in the AI.
Do you think the problem is inherent in the game, or that I should be able to find a way to speed it up by tweaking how I define it.
Probably do...ifAfterwards:(can...) And the noRepeat in the Meta which commenting out helped a bit. Since it plays Human to Human, I am assuming then that it is not infinite cycling in the AI.
Do you think the problem is inherent in the game, or that I should be able to find a way to speed it up by tweaking how I define it.