12-01-2020, 03:47 PM
Hi,
I already fixed it in our dev version and yes that was because of the stack move model.
In your new .lud you still have "level:..." in one ludeme, so a stack model is used.
I would not answer that to you if I would not be sure of it.
Regards,
Eric
I already fixed it in our dev version and yes that was because of the stack move model.
In your new .lud you still have "level:..." in one ludeme, so a stack model is used.
I would not answer that to you if I would not be sure of it.
Regards,
Eric