12-01-2020, 03:50 PM
(This post was last modified: 12-01-2020, 04:06 PM by slimy_asparagus.)
(12-01-2020, 03:47 PM)Eric Piette Wrote: Hi,
I already fixed it in our dev version and yes that was because of the stack move model.
In your new .lud you still have "level:..." in one ludeme, so a stack model is used.
I would not answer that to you if I would not be sure of it.
Regards,
Eric
Ah yes I missed that "level:(level)". Thanks.
And apologies for my arrogance.