11-23-2020, 11:04 AM
That's right, and the game Infuse, which I posted in this thread is a simple example. Since I found a workaround, I don't know that it is a priority.
For seeding games and capture games the sequence does matter. But, I think for simple steps-to-empty adjacent a "flood distance" makes sense.
Also could be used in Hive for spiders. And in Chinese Checkers / Halma (I expect different players might have a preference for step-by-step or single move in these)
Throngs, which I have posted about on other threads also could use this - but there is some advantage to seeing how the steps/mixed with jumps taken when they are not obvious.
For seeding games and capture games the sequence does matter. But, I think for simple steps-to-empty adjacent a "flood distance" makes sense.
Also could be used in Hive for spiders. And in Chinese Checkers / Halma (I expect different players might have a preference for step-by-step or single move in these)
Throngs, which I have posted about on other threads also could use this - but there is some advantage to seeing how the steps/mixed with jumps taken when they are not obvious.