11-21-2020, 06:55 AM
(This post was last modified: 11-21-2020, 06:56 AM by dale walton.)
That is not the behavior I want, as there should be no need for the player to individually click each part of the move. So I will keep the unrolled loop structure for now.
The path used to arrive at the destination is not important to the player, only that it is legally reachable. This move is what I originally assumed was meant by "Adjacent" when I first started with Ludii and the documentation did not contain any explanation of what the words meant. Of course now I know better, but it would useful to have a ludeme that selects the results of moving n times sequentially, to use when it is sufficient for the player to simply choose the end position without having to specify every point along the route to get there.
The path used to arrive at the destination is not important to the player, only that it is legally reachable. This move is what I originally assumed was meant by "Adjacent" when I first started with Ludii and the documentation did not contain any explanation of what the words meant. Of course now I know better, but it would useful to have a ludeme that selects the results of moving n times sequentially, to use when it is sufficient for the player to simply choose the end position without having to specify every point along the route to get there.