11-14-2020, 08:07 AM
Thanks for the new documentation. It would help to have a bit more background about the uses of Pending. - But I think I now understand (apply) and (moveAgain) better.
So I have tried another attempt at Throngs after scores of different approaches, I think this approach should work: Basically I need one state variable (I used Pending, but Var or Value Player might work?)
I use it to keep track of two things: the remaining influence inherited from the initial site selection; and whether it is the first or second turn in the double moves. (I use defines to keep this clear)
The compiler seems to properly interpret my defines. However the game still does not compile, and I don't know why. Perhaps you don't have a category for games that do the kind of thing I am trying to do, or perhaps there is something I am still doing wrong. Please take a look and identify the problem for me.
So I have tried another attempt at Throngs after scores of different approaches, I think this approach should work: Basically I need one state variable (I used Pending, but Var or Value Player might work?)
I use it to keep track of two things: the remaining influence inherited from the initial site selection; and whether it is the first or second turn in the double moves. (I use defines to keep this clear)
The compiler seems to properly interpret my defines. However the game still does not compile, and I don't know why. Perhaps you don't have a category for games that do the kind of thing I am trying to do, or perhaps there is something I am still doing wrong. Please take a look and identify the problem for me.