OK. Understood. The definition of "orthogonal" in the Ludii documentation is different than the way I had been using this word. Neither Orthogonal nor Adjacent in
(sites Around (to) Own Orthogonal)
(sites Around (to) Own Adjacent)
will work for me.
Can a new word "Perpendicular" be implemented so that
(sites Around (to) Own Perpendicular)
will include only those sites that are N, S, E, W, U, or D around the empty (to) site?
Hi Eric,
Does this make sense? U and D are axial absolute directions in the vertical dimension, so I believe they should be added to the "Axial" absoluteDirection Type.