11-08-2020, 02:03 PM
in (play) I commented out lines like this
(play
(move Add
(to
(forEach
(sites Empty)
if:( // or
("NoFriendlyAdjacent")
// ("CanCapture")
)
)
)
// (then
// (if ("CaptureMove")
// (and
// ("RemoveGroups")
// (moveAgain)
// )
// )
// )
)
)
and ran the file. It compiles, but it doesn't work properly because players are somehow still able to play adjacent to friendlies.
(play
(move Add
(to
(forEach
(sites Empty)
if:( // or
("NoFriendlyAdjacent")
// ("CanCapture")
)
)
)
// (then
// (if ("CaptureMove")
// (and
// ("RemoveGroups")
// (moveAgain)
// )
// )
// )
)
)
and ran the file. It compiles, but it doesn't work properly because players are somehow still able to play adjacent to friendlies.