10-28-2020, 10:00 AM

All the Ludii documentation I can find is quite hard to follow. And looking at examples only goes so far. Therefore I cannot really get a sense of Ludii's capabilities in some areas.

For example suppose I have a game where the pieces have a different symbol top and bottom and can be flipped. There is no capture but pieces can stack arbitrarily, whilst retaining their identity as separate pieces. Can Ludii handle the following:

1. Can I move a piece onto the top of a neighbouring stack? (I am sure the answer is yes, but I include the question for completeness.)

2. Can I move an opponent's piece from the middle of a stack to the bottom of a neighbouring stack?

3. Can I flip an entire stack upside down?

4. What capabilities would Ludii ave with regards to representing such a stack?

Thank you.

For example suppose I have a game where the pieces have a different symbol top and bottom and can be flipped. There is no capture but pieces can stack arbitrarily, whilst retaining their identity as separate pieces. Can Ludii handle the following:

1. Can I move a piece onto the top of a neighbouring stack? (I am sure the answer is yes, but I include the question for completeness.)

2. Can I move an opponent's piece from the middle of a stack to the bottom of a neighbouring stack?

3. Can I flip an entire stack upside down?

4. What capabilities would Ludii ave with regards to representing such a stack?

Thank you.