10-14-2020, 08:39 AM
In another game, I have a rule that a move is not legal if it allows the other player to create a repeat position on the next turn (this rule is ignored for the hypothetical mover so as not to be self-referential)
I thought I could save the state and test the few moves opponent that could reverse the situation, both with and without avoiding the stored state and do a count to see if it came out differently. But even this workaround didn't work, presumably because (do... is only for non-decision moves ... And maybe because there could be limitations on how/where remember state can be used.
Do you see any way forward?
I thought I could save the state and test the few moves opponent that could reverse the situation, both with and without avoiding the stored state and do a count to see if it came out differently. But even this workaround didn't work, presumably because (do... is only for non-decision moves ... And maybe because there could be limitations on how/where remember state can be used.
Do you see any way forward?