So from what I checked just now (mainly looking at Hex and Chameleon since the full .lud for your game was not given), I think this is an issue with "(is Connected Next)" always returning false in this situation (you will not be able to reproduce this in the Test Ludeme Dialog, it seems to only occur in the usual game flow).
My guess is that this results from "who" and "playerRegion" being different here, so it ends up returning false later (why is who at the from position used there anyways...?). I have tried finding workarounds (using "(trigger)" at the start or end of someone's turn e.g.) but have not been able to, perhaps someone else is.
My guess is that this results from "who" and "playerRegion" being different here, so it ends up returning false later (why is who at the from position used there anyways...?). I have tried finding workarounds (using "(trigger)" at the start or end of someone's turn e.g.) but have not been able to, perhaps someone else is.