09-30-2020, 02:39 PM
(09-30-2020, 02:36 PM)Michael Wrote: We can keep a running tab on territory in that sense. Here is P1's territory if I'm not confused:
Code:(+
(count Sites
in:(sites Occupied by:P1)
)
(count Sites
in:(forEach
(sites Empty)
if:(>
(count Pieces P1 in:(sites LineOfSight at:(site)))
(count Pieces P2 in:(sites LineOfSight at:(site)))
)
)
)
)
Yeah, this works. But I have two concerns:
1. Whether or not this information is at all meaningful, especially early on
2. Whether or not this would further slow down the game
Ultimately I don't think I have a strong opinion about including/excluding this.