08-16-2020, 05:49 AM
(This post was last modified: 08-16-2020, 05:50 AM by dale walton.)
I also tried this way, but it doesn't allow any moves at all:
(define "Try1"
(move
Add
(to
(sites LineOfSight Empty)
if:(not
(can
Move
(move Slide
(from (last To))
(to if:(is Enemy (who at:(to))))
)
)
)
)
)
)
)
(define "Try1"
(move
Add
(to
(sites LineOfSight Empty)
if:(not
(can
Move
(move Slide
(from (last To))
(to if:(is Enemy (who at:(to))))
)
)
)
)
)
)
)