Sorry, I definitely could have found this on my own (I think I would like to have this somewhere in the Game Logic Guide though).
What I don't understand: The Language Reference says about largeStack: "The game can involves stack(s) higher than 32."
However, as you can see in my example .lud above, even just playing the count:16 stack will already cause the exception on my end. This also happens if you replace "(sites Board)" with "(sites Empty)" as possible places to add them to. In this case it wouldn't even be possible to have a stack larger than 16 as far as I know.
What I don't understand: The Language Reference says about largeStack: "The game can involves stack(s) higher than 32."
However, as you can see in my example .lud above, even just playing the count:16 stack will already cause the exception on my end. This also happens if you replace "(sites Board)" with "(sites Empty)" as possible places to add them to. In this case it wouldn't even be possible to have a stack larger than 16 as far as I know.