08-30-2022, 09:31 AM
For (seq ...), each move generated in each Moves ludeme is applied one after the other. So if a Moves is not generated any moves, the sequence will stop there.
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Messages In This Thread |
(do next:(if)) - by Michael - 08-26-2022, 09:18 AM
RE: (do next:(if)) - by Eric Piette - 08-26-2022, 12:11 PM
RE: (do next:(if)) - by Michael - 08-26-2022, 05:09 PM
RE: (do next:(if)) - by Tester001 - 08-28-2022, 08:12 PM
RE: (do next:(if)) - by dale walton - 08-29-2022, 02:15 AM
RE: (do next:(if)) - by Eric Piette - 08-29-2022, 07:49 AM
RE: (do next:(if)) - by dale walton - 08-30-2022, 01:49 AM
RE: (do next:(if)) - by Eric Piette - 08-30-2022, 09:31 AM
RE: (do next:(if)) - by Michael - 08-31-2022, 11:38 AM
RE: (do next:(if)) - by Eric Piette - 08-31-2022, 11:51 AM
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