06-15-2022, 07:32 AM
Hi,
I understood "hidden board" (if you mean graphically), but I am not sure what you mean by "additional hidden board".
Do you mean like 2 boards, e.g. a board in which we can see the board and another which is hidden and of course no connection between these boards? If this is what you mean, yes, you can do that (I believe). I would just colour all the cells, vertices and edges in white, and your board should be hidden.
I think by "pre-computed" data with this array, you could use a bunch of (define ...) to describe each of these values. Easy to call them and if they can be pre-computed, Ludii will compute them only once.
For the (do ...), whatever moves you put in the first part, they will be done (and computed) before to compute the real legal moves available to the player. For the dice, that's just a special case in which the GUI is printed their values before the move is really played (that's just a GUI feature, not a logic feature).
Could you give me an example of a game description of what you expect to do (even if you use ludemes which are not existing (but please explain them :)).
Eric
I understood "hidden board" (if you mean graphically), but I am not sure what you mean by "additional hidden board".
Do you mean like 2 boards, e.g. a board in which we can see the board and another which is hidden and of course no connection between these boards? If this is what you mean, yes, you can do that (I believe). I would just colour all the cells, vertices and edges in white, and your board should be hidden.
I think by "pre-computed" data with this array, you could use a bunch of (define ...) to describe each of these values. Easy to call them and if they can be pre-computed, Ludii will compute them only once.
For the (do ...), whatever moves you put in the first part, they will be done (and computed) before to compute the real legal moves available to the player. For the dice, that's just a special case in which the GUI is printed their values before the move is really played (that's just a GUI feature, not a logic feature).
Could you give me an example of a game description of what you expect to do (even if you use ludemes which are not existing (but please explain them :)).
Eric