05-31-2022, 04:15 AM
(This post was last modified: 05-31-2022, 07:17 AM by dale walton.)
Sorry, I didn't have the correct loop concept in mind. I am attaching a version that should work, and appears to be faster in proportion to the number of cells on the board... (hex4 x5; Hex6 x15)
However I do see some duplicate remember's in the move listing, and the only (remember) i have is with the unique:True parameter, so I don't know if there is a bug or not.
Perhaps the concept can be done without remembers, but I I was worried about ambiguity of (sites) referent.
However I do see some duplicate remember's in the move listing, and the only (remember) i have is with the unique:True parameter, so I don't know if there is a bug or not.
Perhaps the concept can be done without remembers, but I I was worried about ambiguity of (sites) referent.