07-29-2020, 11:04 PM
Hi,
The ultimate aim is to get the built-in Ludii AIs to play each game at "average human" level. The definition of "average human" level that I'm working with is: approximately 50% win rate against the top 50% of players in each game, once we get some play records in our game database. For some games the AIs will need to be trained up, for some games they may need to be dumbed down.
I agree that there is little point in aiming for expert or even superhuman AIs for the general case. As you say, they will never compete with specialised game engines, and they could even give skewed results for our automated game measurements that do not reflect the average players' experience of each game.
Regards,
Cameron
The ultimate aim is to get the built-in Ludii AIs to play each game at "average human" level. The definition of "average human" level that I'm working with is: approximately 50% win rate against the top 50% of players in each game, once we get some play records in our game database. For some games the AIs will need to be trained up, for some games they may need to be dumbed down.
I agree that there is little point in aiming for expert or even superhuman AIs for the general case. As you say, they will never compete with specialised game engines, and they could even give skewed results for our automated game measurements that do not reflect the average players' experience of each game.
Regards,
Cameron