On a separate thread, you said you might implement "Perpendicular" as an additional option to Orthogonal and Adjacent. I suggest adding U and D to Axial instead.
If you do that, the only thing stopping implementation of Qua is the graphical representation of a cube <Board> = (layers <Board> (square <Board>) ) ludeme, which can be as simple as the rectangle look and feel of the 3D Tic-Tac-Toe implementation.
Attached is a qua_workaround.lud file I wrote that is an attempt for a Qua implementation. I tried to compile it and got this error message: "Exception during game creation: java.lang.reflect.InvocationTargetException"
When you get a chance please take a look at what may be causing this error. Thanks!
If you do that, the only thing stopping implementation of Qua is the graphical representation of a cube <Board> = (layers <Board> (square <Board>) ) ludeme, which can be as simple as the rectangle look and feel of the 3D Tic-Tac-Toe implementation.
Attached is a qua_workaround.lud file I wrote that is an attempt for a Qua implementation. I tried to compile it and got this error message: "Exception during game creation: java.lang.reflect.InvocationTargetException"
When you get a chance please take a look at what may be causing this error. Thanks!
Best Regards,
Woody
Woody