02-19-2022, 02:43 AM
(This post was last modified: 02-19-2022, 03:10 AM by dale walton.)
I see this is now Online - Thanks. It is playing a much better game.
However, I accidentally introduced an error in play after captures.
The above version allows an additional step after capture compared to the rules.
This is corrected in the version attached bellow.
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I have also worked out a separate version that accounts for chain captures and one that also evaluates the score differently for each position in the move cycle (first / 2nd move of the turn; Mover's territory / Opponent's territory), and am thinking of adding a some scoring to encourage placing a highly isolated piece only on the first move of a turn: (not sure how). However, as they get more complicated their own weight starts to be a trade-off.
Those are not in the attached corrected file. If you are interested in the file with selectable options for using any of the above scoring systems (including straight piece counts) let me know and I will work to make it readable. These scoring systems are essentially hard-coded 4-move look-aheads that assume the pieces can reach anywhere on the board, and thus calculate faster than doing the actual look-aheads by stepping. Therefore they give much more sensible play, even if the look-ahead is only a single turn.
However, I accidentally introduced an error in play after captures.
The above version allows an additional step after capture compared to the rules.
This is corrected in the version attached bellow.
----------------------------------
I have also worked out a separate version that accounts for chain captures and one that also evaluates the score differently for each position in the move cycle (first / 2nd move of the turn; Mover's territory / Opponent's territory), and am thinking of adding a some scoring to encourage placing a highly isolated piece only on the first move of a turn: (not sure how). However, as they get more complicated their own weight starts to be a trade-off.
Those are not in the attached corrected file. If you are interested in the file with selectable options for using any of the above scoring systems (including straight piece counts) let me know and I will work to make it readable. These scoring systems are essentially hard-coded 4-move look-aheads that assume the pieces can reach anywhere on the board, and thus calculate faster than doing the actual look-aheads by stepping. Therefore they give much more sensible play, even if the look-ahead is only a single turn.