Btw, I'm having what feels like the exact same problem with Lifeline. In the final rules (not implemented in Ludii) one checks for dead enemy groups and removes them if there are any, then one checks for dead friendly groups and remove them if there are any. Seems like this sort of thing is impossible to do..
Edit: Oh, wait. In the case of Lifeline, I think it adding (pass) in the else-clause actually worked..
Edit: Oh, wait. In the case of Lifeline, I think it adding (pass) in the else-clause actually worked..