08-23-2021, 08:34 AM
Hi,
As a short answer, no we will never apply move after the end of the game (end of the game = terminal state).
However, something which should be possible for what you asked is to have a graphic metadata in which we compute the "to" positions of a set of moves generating from the terminal states. Then the GUI is using that list of "to" positions to modifying something (like drawing a specific symbol or modifying the colours of the pieces in these positions).
All of that is purely GUI and should not be in the logic part of the rules. But that's possible.
That's not our priority but I assume we can look in the future for that.
I am not in charge of the GUI of Ludii, but if I am incorrect Matthew is going to tell you :)
Regards,
Eric
As a short answer, no we will never apply move after the end of the game (end of the game = terminal state).
However, something which should be possible for what you asked is to have a graphic metadata in which we compute the "to" positions of a set of moves generating from the terminal states. Then the GUI is using that list of "to" positions to modifying something (like drawing a specific symbol or modifying the colours of the pieces in these positions).
All of that is purely GUI and should not be in the logic part of the rules. But that's possible.
That's not our priority but I assume we can look in the future for that.
I am not in charge of the GUI of Ludii, but if I am incorrect Matthew is going to tell you :)
Regards,
Eric