08-23-2021, 12:21 PM
(This post was last modified: 08-23-2021, 12:50 PM by dale walton.)
Another approach to how this could work is to have is outside the rules:
With this option, the interface would tell you after you move that "This move is a suicide move, Revert?" before accepting it as your choice. That more or less fulfills the purpose, but forces the Human/ AI to do the evaluation rather than automatically applying it as a selection rule.
In a game contest with a human player it is granting the right to take-back a losing move before the opponent is notified of the final move choice.
It would probably not be compatible with AI to AI play, but any issue would be very rare. - the answer could default to no take back when AI's play.
In other words make it a GUI option rather than a rule option.
With this option, the interface would tell you after you move that "This move is a suicide move, Revert?" before accepting it as your choice. That more or less fulfills the purpose, but forces the Human/ AI to do the evaluation rather than automatically applying it as a selection rule.
In a game contest with a human player it is granting the right to take-back a losing move before the opponent is notified of the final move choice.
It would probably not be compatible with AI to AI play, but any issue would be very rare. - the answer could default to no take back when AI's play.
In other words make it a GUI option rather than a rule option.