08-19-2021, 03:16 PM
The Yavalath crash was because we have features in the metadata (trained for 2-player), so it thinks it can use them for a Biased MCTS, but actually we only have features for players 1 and 2, so in the 3/4-player variants it can't use them. Next version will just switch over to UCT as a fallback in such a case.
Longer loading time is because features for Biased MCTS take time to instantiate. Game should load fast if you don't have Biased MCTS selected as any of the AIs.
I fixed... an issue in Mini Wars. Not one that those stacktraces hint at, no idea what's going on there. But after fixing that I can watch the AIs play and nothing crashes, so I'll assume that's solved too (in next version)
Longer loading time is because features for Biased MCTS take time to instantiate. Game should load fast if you don't have Biased MCTS selected as any of the AIs.
I fixed... an issue in Mini Wars. Not one that those stacktraces hint at, no idea what's going on there. But after fixing that I can watch the AIs play and nothing crashes, so I'll assume that's solved too (in next version)