07-08-2021, 09:19 AM
Here is my work-around game. From your previous post it might work in your development environment. -- Ddoes it add the edges properly, and remove them if the opponent fills the gap between the pieces, or you play in the gap yourself?
If so I am looking forward to the next release.
However, with all the heavy lifting in the connection testing the AI can barely manage order 5 to depth 3 with 10 seconds of thinking. Any chance of building in tests for knight move connection and blocking, such as might also be useful in TwixT?
If so I am looking forward to the next release.
However, with all the heavy lifting in the connection testing the AI can barely manage order 5 to depth 3 with 10 seconds of thinking. Any chance of building in tests for knight move connection and blocking, such as might also be useful in TwixT?