07-01-2021, 09:05 AM
Hi,
Thanks for the suggestions. Regarding each of your points:
Thanks for the ideas, we may add these features in the future when we have time.
This is unfortunately not possible as we need to compile and load the game descriptions before we can determine important information, such as the options available,or how many players there are.
The "Remember Me" option is only supposed to remember the username, as storing user passwords in the preferences is a potential security risk. If other OS's are able to remember the password then this is something outside of Ludii's control.
I'm not sure what you mean by this. Could you give a specific example/instructions on how to see the problem?
I wasn't able to replicate this problem with the latest release of Ludii (v1.2.1). If I join an online game, the player names change to those of the online players, however if I then select Game -> Leave Game the player names revert to their original offline names. Are you performing this or a different process?
When looking at games in the "Games" tab in the remote dialog, you can see the usernames of all currently joined players by selecting the "Details" button for the game you are interested in.
I'll look into this some more and see if we can add something.
Thanks for your interest in the game . I'll see if I can fix this.
When moving a "stacked" set of pieces, you need to click so that the mouse cursor overlaps with the bottom piece of the stack (as this is the piece actually being moved). If you think of clicking on the space where the piece is placed rather than the piece itself this might make it clearer. You can still click on the higher pieces in the stack, as long as the cursor overlaps the board space where the bottom piece is.
Cheers,
Matthew
Thanks for the suggestions. Regarding each of your points:
Quote:1. Challenging a friend is quite a hassle to do, as there is no way to search or save favourite contacts. It would be awesome if there could be a "Favourite" tab
2. When a game ends, it would be great to have a "rematch" option
3. The interface for chatting is quite unusable, would be nice to have a separate panel. In general, it doesn't make much sense to have all the errors (e.g. "your password is incorrect") in the Status bar.
Thanks for the ideas, we may add these features in the future when we have time.
Quote:4. When selecting a game, there should be an option to disable the loading of the game in the background. For "heavy" games such as Mini Wars, this takes a long time to load locally (especially when selecting a different option) and makes the whole process much slower
This is unfortunately not possible as we need to compile and load the game descriptions before we can determine important information, such as the options available,or how many players there are.
Quote:5. The "Remember Me" option does not seem to work on Linux and Windows: when closing the app, only the username is saved and not the password (and the user is logged out).
The "Remember Me" option is only supposed to remember the username, as storing user passwords in the preferences is a potential security risk. If other OS's are able to remember the password then this is something outside of Ludii's control.
Quote:6. When a user has many open games, adding a password to a game adds it to every other open game.
I'm not sure what you mean by this. Could you give a specific example/instructions on how to see the problem?
Quote:7. The players' names are not reset after leaving an online game.
I wasn't able to replicate this problem with the latest release of Ludii (v1.2.1). If I join an online game, the player names change to those of the online players, however if I then select Game -> Leave Game the player names revert to their original offline names. Are you performing this or a different process?
Quote:8. When looking at open games, the details do not give a description of who is playing them.
When looking at games in the "Games" tab in the remote dialog, you can see the usernames of all currently joined players by selecting the "Details" button for the game you are interested in.
Quote:1. An auto-pass feature would be useful, that when enable would automatically play the passing move if it is the only one available.
I'll look into this some more and see if we can add something.
Quote:2. In "Mini Wars" with "Fog of War" enabled, enabling "Last Move" allows to see the opponent's move even tho it should be hidden.
Thanks for your interest in the game . I'll see if I can fix this.
Quote:3. In "Seesaw", a promoted unit (two pieces or more stacked on top of each other) can only be moved by clicking on the bottom stacked piece, making it hard to select it.
When moving a "stacked" set of pieces, you need to click so that the mouse cursor overlaps with the bottom piece of the stack (as this is the piece actually being moved). If you think of clicking on the space where the piece is placed rather than the piece itself this might make it clearer. You can still click on the higher pieces in the stack, as long as the cursor overlaps the board space where the bottom piece is.
Cheers,
Matthew