06-21-2021, 07:33 AM
Hi,
For 1) Yes I had fixed the previous problem, so the one you were referring to was already fixed. However, I saw a bunch of other small problems about out of bounds when moves or check were done on the edges (the edges are the latest feature added for the graph and we do not have a lot of games on them, so that's always cool to find bugs about them and fix them, thanks for that). So, now I do not know for your game, but running playouts on it do not create any problem. That will be in the next release (maybe end of this week).
2) Yes, I am going to fix that.
3) I prefer to let you looking about it with less bugs about edge in the next version. However, maybe if you use other ludemes, you will find some other bugs about using edge. So please post here the future .lud creating with the next version with any exceptions triggered because of the edges.
Regards,
Eric
For 1) Yes I had fixed the previous problem, so the one you were referring to was already fixed. However, I saw a bunch of other small problems about out of bounds when moves or check were done on the edges (the edges are the latest feature added for the graph and we do not have a lot of games on them, so that's always cool to find bugs about them and fix them, thanks for that). So, now I do not know for your game, but running playouts on it do not create any problem. That will be in the next release (maybe end of this week).
2) Yes, I am going to fix that.
3) I prefer to let you looking about it with less bugs about edge in the next version. However, maybe if you use other ludemes, you will find some other bugs about using edge. So please post here the future .lud creating with the next version with any exceptions triggered because of the edges.
Regards,
Eric