04-21-2021, 03:16 PM
This is related to the other code I asked about. - The simple version checks for connection of a site to the perimeter. The more interesting game requires 2 independent empty routes from any piece to the perimeter, and any piece that has less is removed.
I worked out how to do this, but the script wouldn't compile. I was able to do the removal of pieces when they didn't have two adjacent empties. but what makes the game interesting is removals that occur when the paths are remotely restricted.
Hopefully it will work in your next release, and you can see it. I am quite happy with it as a game.
I worked out how to do this, but the script wouldn't compile. I was able to do the removal of pieces when they didn't have two adjacent empties. but what makes the game interesting is removals that occur when the paths are remotely restricted.
Hopefully it will work in your next release, and you can see it. I am quite happy with it as a game.