03-27-2021, 06:53 AM
Hi,
You should be able to describe your icosahedron board more succinctly by creating four triangles, scaling and rotating them as appropriate, merge, then add desired edges. You could do a splitCrossings on the two innermost triangles to split the edges where vertices are coincident.
What syntax would a "polyhedral" net ludeme use?
Regards,
Cameron
You should be able to describe your icosahedron board more succinctly by creating four triangles, scaling and rotating them as appropriate, merge, then add desired edges. You could do a splitCrossings on the two innermost triangles to split the edges where vertices are coincident.
What syntax would a "polyhedral" net ludeme use?
Regards,
Cameron