03-12-2021, 07:34 AM
Hi,
For you first message:
- Yes a slide of exact 1 is just a step move and a hop of nothing is also a step move. That's intentional.
- I just tried (directions Cell from:1 to:2) on a hop move on a test game, that works perfectly well.
For the second message:
- I tried to explain to you how works the consequences, but I guess I was not enough clear. The consequences moves are merged to each move computed by a moves ludeme. So if you have consequence2 of consequence1, the moves of consequences2 will be merge to each move of consequence1, ect... if you more consequence of consequence. Consequently, if at some point one of the consequence is empty, some consequence of the last consequence can be applied before another, because you merge many consequences of different point in your tree of consequences.
So that's not a bug in Ludii, that was just a description which does not correspond to what you expected.
For the message in which you speak about using a (do ...) to solve your problem, that's just the right way to do what you expected.
For the last part about a description and a comment about slide, like always I need a full .lud to try it and see the special state you are talking about.
Regards,
Eric
For you first message:
- Yes a slide of exact 1 is just a step move and a hop of nothing is also a step move. That's intentional.
- I just tried (directions Cell from:1 to:2) on a hop move on a test game, that works perfectly well.
For the second message:
- I tried to explain to you how works the consequences, but I guess I was not enough clear. The consequences moves are merged to each move computed by a moves ludeme. So if you have consequence2 of consequence1, the moves of consequences2 will be merge to each move of consequence1, ect... if you more consequence of consequence. Consequently, if at some point one of the consequence is empty, some consequence of the last consequence can be applied before another, because you merge many consequences of different point in your tree of consequences.
So that's not a bug in Ludii, that was just a description which does not correspond to what you expected.
For the message in which you speak about using a (do ...) to solve your problem, that's just the right way to do what you expected.
For the last part about a description and a comment about slide, like always I need a full .lud to try it and see the special state you are talking about.
Regards,
Eric