02-16-2021, 06:41 AM
Minor update: The original rules state "must add a piece during your turns after a FORCED pass," which means the winning player may keep filling in until his passing would be forced, and then the other player must fill until there are no more plays left. (could be slower if the losing player purposely gives away position, but ultimately ends.
The implemented rules were, "must add during a turn after after a player CHOOSES to pass," which in some very rare cases, especially on larger boards, means a player might have more territory total, but more left to fill, and thus could choose to force the opponent to fill end end the game before he won, or to create a draw. This is the leader choosing to lose or draw, by is not the exact same outcome as the original intent.
Thus I modified the script to be, "must add during a turn after after a player CHOOSES to pass, IF POSSIBLE." - which ends the game in a forced double pass (i.e. no moves left) because it seemed safer than allowing passes without consequence generally, and then testing for a forced pass required by the original as a reason for restricting the next player's play, and the optional pass was already implemented.
None of this has impact on the game, only on the manner and degree to which a game can be stalled. - Passing is never a strategic thing to do.
The updated file is attached.
The implemented rules were, "must add during a turn after after a player CHOOSES to pass," which in some very rare cases, especially on larger boards, means a player might have more territory total, but more left to fill, and thus could choose to force the opponent to fill end end the game before he won, or to create a draw. This is the leader choosing to lose or draw, by is not the exact same outcome as the original intent.
Thus I modified the script to be, "must add during a turn after after a player CHOOSES to pass, IF POSSIBLE." - which ends the game in a forced double pass (i.e. no moves left) because it seemed safer than allowing passes without consequence generally, and then testing for a forced pass required by the original as a reason for restricting the next player's play, and the optional pass was already implemented.
None of this has impact on the game, only on the manner and degree to which a game can be stalled. - Passing is never a strategic thing to do.
The updated file is attached.