12-21-2020, 08:20 AM
(This post was last modified: 12-21-2020, 08:20 AM by slimy_asparagus.)
(12-21-2020, 01:14 AM)dale walton Wrote: Maybe the script needs to invoke the built-in definitions?
I was just following the example of games like "Coyote".
If you're going to focus on these built-in ludemplexes, then I have to ask why so many of them use "step" rather than "move Step"? How do they get away with that. Maybe I should be using "step" rather than "move Step" in my code for decision level moves.
Still all of this of this is distracting from what I came here to do. I wanted to ask the good people at Ludii why is there this annoying pass dialogue and how can I avoid it.