11-30-2020, 08:53 AM
Hi,
One syntaxial way to do what you describe is
The conditions in the ending rules are always checked in the order they are described in the .lud.
Of course that description would be a bit weird because if the first condition is false, the game will always end directly by the score so that is also possible:
Regards,
Eric
One syntaxial way to do what you describe is
Code:
(end {
(if
<BooleanFunction>
(result Mover Win)
)
(if true (byScore))
})
The conditions in the ending rules are always checked in the order they are described in the .lud.
Of course that description would be a bit weird because if the first condition is false, the game will always end directly by the score so that is also possible:
Code:
(end
(if <BooleanFunction> {
(if
<BooleanFunction>
(result Mover Win)
)
(if true (byScore))
})
)
Regards,
Eric