11-27-2020, 02:53 PM
Hi,
The (flip ...) ludeme is currently flipping one single piece in modifying the site state to the equivalent one defined with the (flips ...) in the corresponding component (e.g. Reversi).
When the stack will be implemented with (flip ...), the full stack will be flipped.
If you stack is from the ground to the top : A B C D
That will be: D C B A
Moreover if some of these pieces have some (flips ...) defined that will also be applied per piece.
That implementation will be done in a future release, that's not a priority for the moment.
That's not for a specific sort of game, that's just a feature which should be implement in the future.
Regards,
Eric
The (flip ...) ludeme is currently flipping one single piece in modifying the site state to the equivalent one defined with the (flips ...) in the corresponding component (e.g. Reversi).
When the stack will be implemented with (flip ...), the full stack will be flipped.
If you stack is from the ground to the top : A B C D
That will be: D C B A
Moreover if some of these pieces have some (flips ...) defined that will also be applied per piece.
That implementation will be done in a future release, that's not a priority for the moment.
That's not for a specific sort of game, that's just a feature which should be implement in the future.
Regards,
Eric