11-26-2020, 12:41 PM
(This post was last modified: 11-26-2020, 12:45 PM by slimy_asparagus.)
(11-26-2020, 12:34 PM)Eric Piette Wrote: Hi,
If you try to flip a full stack, that is not currently implemented in the Moves ludeme (flip ...). That's one of my task in my todo list and that will be done in a future release.
Regards,
Eric
Okay but I am not sure that will be quite what I need.
Firstly what "flip" means in Ludii seems to be modelled on reversi. But I can't relate that to my game. Instead I using a combination of a load of swaps and promotes seems to be a better model. (Although the "promote" will not be especially efficient. ;-()
Secondly there are a few other situations. What I need is to be able to iterate through the layers of a stack. I would have thought that is something you want to have and would be more flexible.