11-16-2020, 08:31 AM
(This post was last modified: 11-16-2020, 09:09 AM by Eric Piette.)
Hi,
For any game, the orthogonal definition is the same and this is in the document:
"All directions between two sites sharing at least one edge."
Consequently in the specific case of a cube, yes 2 sites on top (U & D directions) are orthogonal.
But do not forget that's not always the case for all 3D games. For example for a 3D game using a pyramid, U & D are not orthogonal because they do not share an edge. However UNW, UNE, USW, USE, DNW, DNE, DSW, DSE are orthogonal in a pyramid but not U and D.
Regards,
Eric
For any game, the orthogonal definition is the same and this is in the document:
"All directions between two sites sharing at least one edge."
Consequently in the specific case of a cube, yes 2 sites on top (U & D directions) are orthogonal.
But do not forget that's not always the case for all 3D games. For example for a 3D game using a pyramid, U & D are not orthogonal because they do not share an edge. However UNW, UNE, USW, USE, DNW, DNE, DSW, DSE are orthogonal in a pyramid but not U and D.
Regards,
Eric