11-12-2020, 11:33 AM
(11-12-2020, 10:45 AM)Eric Piette Wrote: Hi,I am trying to create two regions for each of three players that need to be connected to win. They are opposite faces on a 3D cube, e.g., 3 layers of a 3x3 square. I want something like:
for
"How do I specify regions that cross layers that belong to the three players in "Qua"?
Would this work:
(regions P1 { (sites N) (sites S) } )
(regions P2 { (sites E) (sites W) } )
(regions P3 { (sites U) (sites D) } )
?"
I am not sure nether of what you are trying to do? Can you give me more details?
Regards,
Eric
(regions P1 { (sites Top) (sites Bottom) } ) -- across all three layers, probably using the (layer of: <int> [<siteType>]) ludeme with (and ...) for both Top and Bottom. This would be the y1 and y3 sites of the 3x3x3 cube.
I want the two regions corresponding to opposite faces of the 3D cube identified as the regions to be connected.
(regions P2 { (sites Left) (sites Right) } ) -- same as for Top and Bottom, indicating the x1 and x3 sites of the 3x3x3 cube
(regions P3 { (layer of: 1) (layer of: 3) } ) -- indicating the z1 and z3 sites of the 3x3x3 cube
Does this make sense?
Best Regards,
Woody
Woody